About Me

Saturday 8 March 2014

Duke Progress 2









I've had to break the model up into 2 sections as the meshes are becoming very dense and taxing on my system, as well as 2 many subtools to manage and more to be added before hes finished. Pretty pleased with the sculpt so far apart from it taking a very long time. But i've learned a lot during this production so things should speed up soon.

First person arms Zbrush


As well as working on some characters for my Final Major project, I've also collaborated with a few other course mates to work on a Victorian Horror game that we've called "Till Death do us Part"

Here's some Zbrush sculpt work for the first person/characters arms. Were going to be using the Oculus Rift  for this game which is quite exciting. Next step with the arms is to texture them, a lot of bruising to be added to the knuckles and fingers to get the desired finish.

Tuesday 4 March 2014

Duke Progress 1






Here's where I'm at so far sculpting wise with this character. This is my first proper attempt at sculpting anything in Zbrush so it's been quite the learning curve so far. I've poured so many hours into just learning from mistakes and so sculpting has been really slow progress. Hoping to have all the sculpt done by the end of the week, which as you can see there's still some way to go. If your wondering why there's a hole in his face, it's because he'll have a mask on top.