About Me

Showing posts with label line art. Show all posts
Showing posts with label line art. Show all posts

Friday, 13 March 2015

Scarlet Concept Art





So like I said here's the concept work that followed the sketches for this character I designed called Scarlet. Looking back there's things I'd change about the design, mainly the materials in the design. I'd use less bronze/brass like materials, and where I did use them I'd really desaturate it, giving it a much darker and worn feel. I'd also try to make the armour look slightly more advanced/form fitting/lighter to emphasise that this character is skilled at crafting weapons, armour and tech. As you can see in the concept image I was thinking about the environment as well. I had this idea for a outpost/town that had built up in a collapsed cave, safe from the sandstorms and extreme weather of the outside world, with a few holes in the cave roof for some shafts of light to break through.

I may pick this design up again in the near future and improve on it so stay tuned for that.

Jamie

Thursday, 12 March 2015

Scarlet Sketches






Good Evening

I've just noticed that I never posted the artwork for this character, so here's some of the sketches. Her name is Scarlet and she's a bounty hunter and partner in crime with Duke, Artwork can be seen here -http://jamie-stubbscgartist.blogspot.co.uk/2015/02/duke-extra-concept-artwork.html

The idea behind the two was inspired by Hansel and Gretel although they have no family relationship. They live in a Western wasteland doing what they must to survive. I tried to base there look and style around how I imagined they'd play in a game so, Duke is the hard hitting Tank like character that likes to get up close and personal. Scarlet is a hotheaded emo kid that has a keen eye for engineering. she would play a more tactical and supportive role laying down her teddy bear backpack that has a Gatling gun mounted inside, before moving up with twin barrel revolvers. Originally she was going to have modified cowboy repeaters that folded up and out over her shoulders, (you can see them in the bottom sketches) but I liked the idea of a teddy bear with a deadly surprise waiting inside more :)

Anyway hope you like them, sorry for the slight tangent. I should have posted these a while ago but completely forgot about them. I'll post the model sheet and concept piece for this character tomorrow.

Jamie


Wednesday, 11 March 2015

Uni Character sketches




Someone asked me the other day why don't I show my sketches, and its a valid point so I thought I'd start uploading them. Here's a collection of the sketches for the character Duke. Before the sketching process I always do research and brainstorms which you can see in some of the sketches to break down the ideas I have in mind, materials, style etc. I don't particularly like my sketches as there quick and rough. There more like basic visual notes to me, which I refine later on into a model sheet and then I'm prepared to go into 3D. Generally I sketch in pen as it keeps things quick, if you make mistakes you have to work with them or start again, pencil you can rub out which I find distracting. If your looking to get ideas down fast or play with shapes I'd suggest trying this method as you can fill a page very quickly.

For the extra concept work that I made for this character click the link below :)
http://jamie-stubbscgartist.blogspot.co.uk/2015/02/duke-extra-concept-artwork.html

Jamie


Wednesday, 4 February 2015

The Lord of Bones Concept art




This is a character I actually designed a couple of years ago but the design has changed a lot, I was scrolling through my deviantart, just looking at old work to see how much I had improved. Now that I have a lot more experience drawing in photoshop I decided to redesign the character and give it some more background to make a more solid design. If you want to see the original drawing check it out here on my deviantart,
http://reponic.deviantart.com/art/Demon-330685829

I wanted to redesign him as a fearsome boss like creature that you would come across in dungeons, something you'd find in games like skyrim, an epic boss that would drop a legendary weapon. So with that in mind I started drawing, as I started I tried to think of what materials he was wearing or made up of. I thought it would be cool if he was an extremely old soul, his original mortal body long since gone and now he/it is nothing but a powerful force, and his physical form is the remains of may victims he has slain. So his armour is made of bone and iron, his sword full of the skulls of the fallen in their final moments, and there souls endlessly flowing through it.
I had a lot of fun with this one and I think this is a much improved design over the original drawing a did a couple of years ago.

I'll also be doing a head sculpt of this character as a extra concept piece so look out for that.
if you like my work follow me on deviant art - http://reponic.deviantart.com/
and you can also contact me through Linkedin - https://www.linkedin.com/profile/view?id=399959023&trk=nav_responsive_tab_profile


Tuesday, 3 February 2015

Undead Myrmidon and Shield Designs







 I wanted to spend some more time in Zbrush after the Duke project and practise more of the basics, so I picked something simple that I could produce and texture quickly, so some shield designs seemed like a good and interesting place to start. I'd watched Troy a couple of days before for the millionth time so this is probably where this came from.
Producing the shields was actually very simple so I decided to make a couple of designs when it came to the texturing.
As for the second Image I wanted to make extra use of the shields that I made so I did a quick line art, spent about an hour on it. I was thinking about the skeleton warriors in Jason and the Argonaughts, so that's where the inspiration for the drawing came from.

If you'd like to see more of my work or contact me then feel from to check out my deviantart and Linkedin here, 

http://reponic.deviantart.com/
https://www.linkedin.com/profile/view?id=399959023&trk=nav_responsive_tab_profile



Duke extra concept artwork






If you liked my series of development posts on the character Duke then here's some more concept artwork that I produced for that character and it seems like I forgot to upload it :s so sorry about that but here it is! :)
As you can see the top image is a 3 stages or character/level progression concept piece that I painted. I was thinking about how the characters armour and clothing could change if he was in a game. So the player could salvage or find schematics for extra pieces of armour and make them, Improve his weapons, aswell as his clothing gets more battered and torn from combat.
And the second image was made much earlier, This was back when I was still getting the concept of the character roughed out, trying to work out the back story and the environment that this character lives in. I like to start with a characters head, I find that if you can design a characters face and work on the ideas of backstory and environment on just the face then once you've nailed that, creating the rest of the body and armour/clothing etc becomes much easier.

Anyway hope you like it, 3D renders to follow very shortly.