Hi my names Jamie Stubbs, I'm a 3D Artist currently based in south west wales. Welcome to my Blog! here I post my work, what I'm currently making and talk about how I made it. So if your interested in CG art, are a 3D artist yourself or would just like to learn more then follow me for regular posts. Also if you'd like to ask me anything or comment on my work then feel free :)
Showing posts with label painting. Show all posts
Showing posts with label painting. Show all posts
Friday, 13 March 2015
Scarlet Concept Art
So like I said here's the concept work that followed the sketches for this character I designed called Scarlet. Looking back there's things I'd change about the design, mainly the materials in the design. I'd use less bronze/brass like materials, and where I did use them I'd really desaturate it, giving it a much darker and worn feel. I'd also try to make the armour look slightly more advanced/form fitting/lighter to emphasise that this character is skilled at crafting weapons, armour and tech. As you can see in the concept image I was thinking about the environment as well. I had this idea for a outpost/town that had built up in a collapsed cave, safe from the sandstorms and extreme weather of the outside world, with a few holes in the cave roof for some shafts of light to break through.
I may pick this design up again in the near future and improve on it so stay tuned for that.
Jamie
Thursday, 5 February 2015
Volcanic Concept art
I still don't really have a title for this piece as I didn't really plan anything. Usually when I'm making characters I have the idea first and then I go about making it, but with this project it was more of a way of me practising hard surface techniques in Zbrush and I'll explain how I got to this end result.
I'd be watching an artist on youtube and found his concepting workflow interesting, He'd concept the rough shapes and design of his character in zbrush using the dynamesh feature, render the scene and then bring the image into photshop, then paint the environment around the render. I thought this was a really neat way to do it and something I never tried. So this is how this project came to be, I didn't want to start with any plan or design.
So as you can see below is the zbrush sculpt, I kept the sculpting to a minimum, I wanted to leave detailing out of it to save time as I was just using this as a practise. To begin with I started with the head using a dynameshed sphere and just pulled the shape around to until I got something interesting, then carved heavily into it with the hpolish and Trim dynamic brushes. These brushes are great for hard surface work and you can get a lot of interesting shapes that you wouldn't otherwise think of.
I continued this process to create the rest of the armour, using the clip curve brush to trim the shapes into harder looking panels. Once all the big shapes were in place it was just a matter of masking areas and bevelling, inflating, sculpting pieces away etc, to add some extra detail to the armour.
With the sculpt complete I exported the render and began to paint in photoshop. As I was sculpting this I was thinking of a scifi setting, I wanted something exciting, interesting lighting etc. So I ended up seeing this character as like a colonist/scientist and he's studying this new planet. So to give it more interest and mood, as well as reason for the heavy armoured suit, the world would have to be very hostile.
With that in mind I painting rough sharpe rough shapes behind him, not spending to much time on any particular area. Just painting with a flat grey to create a bit of skyline and outline to the background. This stage I always keep really rough, you don't want to spend 2 hours on a rock and then find that it just doesnt work or looks out of place. I pretty much created the whole background in greyscale first before I considered any colour, and I revisited the greyscale layer to edit the lighting later on.
When it came to the colour I thought about painting the landscape a purplish colour but it just clashed with the lava explosions to much, so I scraped the idea and just went for a more hellish theme for the background as the character in the foreground is in cooler colours to make a nice contrast.
So this is how the final image came out, I was pretty pleased with the final result, as I started with no idea where I was going and got to this. I like the workflow of roughing something out in Zbrush because you can set up the lighting and just quickly paint on top if you wish to change any part of it. It also gives you a good starting point for colour and the direction of the light when you get to painting.
Its certainly a quick and effective way of starting concepts and if you have used zbrush before then I would definitely recommend it if you are having a hard time coming up with ideas,
If you like my work then comment or hit that follow button for more of my CG work every day.
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Wednesday, 4 February 2015
The Lord of Bones Concept art
This is a character I actually designed a couple of years ago but the design has changed a lot, I was scrolling through my deviantart, just looking at old work to see how much I had improved. Now that I have a lot more experience drawing in photoshop I decided to redesign the character and give it some more background to make a more solid design. If you want to see the original drawing check it out here on my deviantart,
http://reponic.deviantart.com/art/Demon-330685829
I wanted to redesign him as a fearsome boss like creature that you would come across in dungeons, something you'd find in games like skyrim, an epic boss that would drop a legendary weapon. So with that in mind I started drawing, as I started I tried to think of what materials he was wearing or made up of. I thought it would be cool if he was an extremely old soul, his original mortal body long since gone and now he/it is nothing but a powerful force, and his physical form is the remains of may victims he has slain. So his armour is made of bone and iron, his sword full of the skulls of the fallen in their final moments, and there souls endlessly flowing through it.
I had a lot of fun with this one and I think this is a much improved design over the original drawing a did a couple of years ago.
I'll also be doing a head sculpt of this character as a extra concept piece so look out for that.
if you like my work follow me on deviant art - http://reponic.deviantart.com/
and you can also contact me through Linkedin - https://www.linkedin.com/profile/view?id=399959023&trk=nav_responsive_tab_profile
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Tuesday, 3 February 2015
Undead Myrmidon and Shield Designs
I wanted to spend some more time in Zbrush after the Duke project and practise more of the basics, so I picked something simple that I could produce and texture quickly, so some shield designs seemed like a good and interesting place to start. I'd watched Troy a couple of days before for the millionth time so this is probably where this came from.
Producing the shields was actually very simple so I decided to make a couple of designs when it came to the texturing.
As for the second Image I wanted to make extra use of the shields that I made so I did a quick line art, spent about an hour on it. I was thinking about the skeleton warriors in Jason and the Argonaughts, so that's where the inspiration for the drawing came from.
If you'd like to see more of my work or contact me then feel from to check out my deviantart and Linkedin here,
http://reponic.deviantart.com/
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Duke extra concept artwork
If you liked my series of development posts on the character Duke then here's some more concept artwork that I produced for that character and it seems like I forgot to upload it :s so sorry about that but here it is! :)
As you can see the top image is a 3 stages or character/level progression concept piece that I painted. I was thinking about how the characters armour and clothing could change if he was in a game. So the player could salvage or find schematics for extra pieces of armour and make them, Improve his weapons, aswell as his clothing gets more battered and torn from combat.
And the second image was made much earlier, This was back when I was still getting the concept of the character roughed out, trying to work out the back story and the environment that this character lives in. I like to start with a characters head, I find that if you can design a characters face and work on the ideas of backstory and environment on just the face then once you've nailed that, creating the rest of the body and armour/clothing etc becomes much easier.
Anyway hope you like it, 3D renders to follow very shortly.
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