About Me

Showing posts with label steampunk. Show all posts
Showing posts with label steampunk. Show all posts

Friday, 13 March 2015

Scarlet Concept Art





So like I said here's the concept work that followed the sketches for this character I designed called Scarlet. Looking back there's things I'd change about the design, mainly the materials in the design. I'd use less bronze/brass like materials, and where I did use them I'd really desaturate it, giving it a much darker and worn feel. I'd also try to make the armour look slightly more advanced/form fitting/lighter to emphasise that this character is skilled at crafting weapons, armour and tech. As you can see in the concept image I was thinking about the environment as well. I had this idea for a outpost/town that had built up in a collapsed cave, safe from the sandstorms and extreme weather of the outside world, with a few holes in the cave roof for some shafts of light to break through.

I may pick this design up again in the near future and improve on it so stay tuned for that.

Jamie

Thursday, 12 March 2015

Scarlet Sketches






Good Evening

I've just noticed that I never posted the artwork for this character, so here's some of the sketches. Her name is Scarlet and she's a bounty hunter and partner in crime with Duke, Artwork can be seen here -http://jamie-stubbscgartist.blogspot.co.uk/2015/02/duke-extra-concept-artwork.html

The idea behind the two was inspired by Hansel and Gretel although they have no family relationship. They live in a Western wasteland doing what they must to survive. I tried to base there look and style around how I imagined they'd play in a game so, Duke is the hard hitting Tank like character that likes to get up close and personal. Scarlet is a hotheaded emo kid that has a keen eye for engineering. she would play a more tactical and supportive role laying down her teddy bear backpack that has a Gatling gun mounted inside, before moving up with twin barrel revolvers. Originally she was going to have modified cowboy repeaters that folded up and out over her shoulders, (you can see them in the bottom sketches) but I liked the idea of a teddy bear with a deadly surprise waiting inside more :)

Anyway hope you like them, sorry for the slight tangent. I should have posted these a while ago but completely forgot about them. I'll post the model sheet and concept piece for this character tomorrow.

Jamie


Tuesday, 3 February 2015

Duke Final Renders Zbrush







So here's the final renders of the character Duke that I was working on for quite so time. This was my first proper Zbrush project, I didn't really have much experience with Zbrush at all but through making this I learned a lot and know a lot more now because of it. I made loads of mistakes mainly stupid rookie stuff like how to use subtools properly and also things like not knowing about the decimation master tool would have been really helpful while making this as the poly count got incredibly high making it extremely difficult for my PC to run. You'll see in more recent work that I've become a lot more familiar with Zbrush and I'm pretty confident making things from scratch in Zbrush using Dynamsh, whether it be Hard surface or organic.
Anyway I was pretty pleased with how this came out in the end as when I started I didnt really know how to use Zbrush and I got to this in the end. Looking back if I was to redo it I would sculpt things differently to give better texture. I Also wanted to pose this character but at the time not knowing how to decimate the subtools made it impossible to rig, I actually revisited it to try and pose it a second time and the mesh was to dense to decimate, my Pc couldn't cope calculating it so I gave up.

In future zbrush character projects I'm going to pose characters much earlier in the sculpting process when the polycount is at a much easier level to manage and then continue.
Anyway, I hope you like the final renders, I'm sorry its quite a jump in the development from my last posts on this character but I was really busy at the time with the end of Uni and then going on holiday etc I just forgot to update the blog.

Next Ill be posting more character concept work that I've produced over the last couple of months as well as some game props.

Duke extra concept artwork






If you liked my series of development posts on the character Duke then here's some more concept artwork that I produced for that character and it seems like I forgot to upload it :s so sorry about that but here it is! :)
As you can see the top image is a 3 stages or character/level progression concept piece that I painted. I was thinking about how the characters armour and clothing could change if he was in a game. So the player could salvage or find schematics for extra pieces of armour and make them, Improve his weapons, aswell as his clothing gets more battered and torn from combat.
And the second image was made much earlier, This was back when I was still getting the concept of the character roughed out, trying to work out the back story and the environment that this character lives in. I like to start with a characters head, I find that if you can design a characters face and work on the ideas of backstory and environment on just the face then once you've nailed that, creating the rest of the body and armour/clothing etc becomes much easier.

Anyway hope you like it, 3D renders to follow very shortly.